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- /* Include file for CamPath/POV-Ray, defining textures to be
- used for various objects. */
-
- // The water's texture.
- #declare water_material =
- material
- {
- texture
- {
- pigment
- {
- color rgb <0.0, 0.0, 0.3>
- }
- normal
- {
- bumps , 0.04
- }
- finish
- {
- ambient 0.1
- phong 1.0
- phong_size 100.0
- reflection 0.4
- }
- }
- }
-
- // The heightfield's texture.
- #declare heightfield_material =
- material
- {
- texture
- {
- pigment
- {
- color rgb <1.0, 1.0, 0.927067>
- }
- normal
- {
- bozo , 0.5
- bump_size 3.0
- }
- scale 2.0
- }
- }
-